Incomplete Gaming. The Future of Storytelling?


Your life is at stake. As Little Miss Shooter (that’s officially your character’s name), you’re rushing through a war zone with nothing but a slingshot and paper bags of poo, launching them upon the heads of enemies like a rampaging psycho… because you know that if you don’t, your world is going to end. Tension is high. Your hands are shaking with adrenaline as you quickly start to approach the climax (hehe) of the story. Until…


“Please purchase our ‘Complete the Game’ DLC coming next month to see the ending.”

As a loyal fan of the game, you’re probably raging like an insane drunk, officially announcing your hate toward the makers of the game and their cruel money-making schemes. It’s a bad image to think of, isn’t it?

I wonder if these situations may start to realistically appear…

I’m going to talk about Mass Effect 3 (because apparently the outrage of the ending is now officially making the world go ‘round). The controversy seems endless with gamers still spewing out their hate toward BioWare, EA, and all of the developers’ mothers because of ME3’s ending. Even the Better Business Bureau entered the picture claiming that there was false advertisement pertaining to the ending and how gamers would be able to shape it through their actions and decisions.

And then a DLC was promised to help mitigate the rage and questions surrounding Mass Effect 3’s vague ending. “The conspiracy theory around the gaming block is that the ending was always planned to be vague for Mass Effect 3 and that a month or two after the game’s release the true ending would be released for anywhere between $5 and $10.”

I wonder if all of this would have gone smoothly if the public didn’t erupt in outrage over the ending. Perhaps the free DLC would have originally been something for gamers to buy if they wanted to discover the true ending of Mass Effect 3. “The free extended ending, according to BioWare, will shed some closure on the gamer’s journey through a three-part sci-fi saga.”

Is this the future of “storytelling” games? Would you be willing to pay $60 for an incomplete game?



10 thoughts on “Incomplete Gaming. The Future of Storytelling?

  1. I still fail to see why Final Fantasy XIII-2 has escaped the wrath of enraged gamers…the game literally ended with a “To Be Continued…” screen backed by Square Enix’s promise to eventually finish the plot through a SERIES of $5-$10 DLC.

    • That’s so lame! “Yes, let’s charge at least $60 for our game even though it’s not finished. And then we’ll charge an extra $10 for the ending whenever we decide to release it. Go money, go!”

      • Considering the first game was mostly finished, I bought the sequel purely to see the changes they made to the mechanics. No DLC for me, I don’t care enough.

      • If I was someone that spent a crap load of time, money, and effort into a game, then I want a “true” ending. It feels like developers are slapping their fans in the face.

        Now if they made a complete game and THEN want to release extra content, that may be alright.

      • Well it’s like what you said, I paid full retail price for the game. They even had an $80 limited edition. I’m not going to pay more than full price just to finish the story, especially when a sequel wasn’t necessary. I’ll just watch the cutscenes on YouTube or something.

        That all being said, KoF13 is one of the only games I know of that said “Hey, we’re releasing the game at a lower price because we expect you to buy DLC”, that’s the way it should be done.

      • Exactly! If they HAVE to release a “completion” DLC, then they should lower the price for the game. But ultimately, I think releasing an incomplete game with the intention of releasing something later is just ridiculous.

        But of course it doesn’t matter how much I rant about it. Gamers will still toss out money to buy these things and continue to support getting screwed in the butt by these developers.

  2. You guys obviously noticed that these days there are too much of sequel going on in movies as well games, even if it\’s not a big hit, i think they realize that they can fool couple of times to the loyal fans, in these times they make good money out of nothing. Later on if they realize that they are going down, then they try to do some real effort.

  3. Pingback: A Bleak Future for Gaming | CKM

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