GTA Online – List of more confirmed details

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Even more details have been confirmed for GTA Online, and instead of rambling about them like I usually do, I figured I’d leave a nice organized list for you to glance over. While some of these details aren’t very surprising, it’s still nice to see some official confirmation.

  • You can invite friends to your home and drink, watch Rockstar’s custom created TV shows, and call strippers.
  • Missions are controlled through Rockstar’s Social Club, which means developers will tweak them regularly.
  • Garage areas can be treated like showrooms. You can walk around and admire your cars and hire a mechanic to keep them in good condition. You can also insure them to avoid big payouts should you damage them.
  • Each house you purchase has space for storing cars. Modest apartments have space for two, but high-end homes can store ten.
  • If you are robbed, you can put a bounty on a player’s head for revenge
  • Players can kill you and take your cash, so you are encouraged to put money in the bank and use ATMs
  • Purchases can still be made using money even if it’s still in the bank
  • Passive mode can be activated if you want to enjoy Online without being troubled by other players. This is automatically disabled when you fire your gun.
  • Character progression has a “flow” but there isn’t an “overarching narrative that culminates in a definitive conclusion.”
  • Players appear in cutscenes when interacting with other characters in the world as they would in single-player but don’t speak.
  • Female characters can be used in GTA Online (yes!).
  • The aim of GTA Online is to do whatever it takes to get more money in the bank and accrue assets like cars and real estate.
  • Almost all activities from the campaign are available in GTA Online: heists, missions, robberies, assaulting gang hideouts, hijacking armored vehicles, races, tennis, golf, and base jumping.
  • There are over 500 missions on release. Some can be completed solo, but others will require a team.
  • You can be introduced to more people and delve deeper into the criminal world
  • Franklin’s friend Lamar may introduce you to a car dealer named Simeon Yetarian who wants you to steal cars for him.
  • Biker gangs may support you during missions if you’re friendly with them.
  • A tech-savvy character you’ve befriended may hide you on the radar during multiplayer
  • Security firms that have taken a liking to you may be used to deliver airstrikes.
  • Rockstar uses a “dynamic” system to populate GTA Online, starting with your friends and crew members, then similarly skilled players in the same part of the world.
  • GTA Online has been created to be “as customizable as possible” in terms of who you play with. “There are options to let the game decide who to play with… or you can hand pick every player in the game.”
  • The game analyzes your playing style as you play and surfaces missions that appeal more to your style.
  • There’s a crew ranking system and a personal rank.
  • Your GTA Online player is fresh off a plane in Los Santos. Character creation involves choosing your mom, dad, and grandparents. Then you will choose a lifestyle, make choices about the things your character does (couch potato, partying, athlete, etc.).
  • Players riding shotgun in cars can also control radio stations, set waypoints, use a cinematic camera, or attack others.
  • Holding the select button (PS3) pulls up a menu where outfits and gestures can be changed.
  • Phone cameras can be used to take a selfie.
  • During a liquor store robbery, the player can shout at the cashier to hurry up through their mic, and the other character will respond in-game.
  • Escaping cops involves keeping yourself out of the police’s vision cone.
  • After each GTA Online mission, cash rewards and reputation points are awarded. The crew leader decides who keeps the loot.
  • A leader can choose to hog the spoils, but obviously other players might not take that very well and choose other actions (stealing, killing).
  • Invites are received through the character’s phone. Accepting will seamlessly transport the player to the activity.
  • Players can customize the way a vehicle handles at shops found around the city.
  • In missions involving larger teams, a lobby window will open up. The roles such as sniper, look-out, and transporter can be assigned. The crew leader can tweak setting such as time of day, weather, difficulty, and how many lives they have to complete the mission.
  • Everyone is given priorities suited to their role when missions begin.
  • When you have enough cash to purchase a high end residency, you gain the ability to set up heists like the ones in solo campaign.
  • These missions involve multiple phases, including a set-up phase. In the mission shown, prep involved buying guns from Ammu-Nation and procuring a helicopter. These tasks can be split between players.
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One thought on “GTA Online – List of more confirmed details

  1. Online in this thing is going to be amazing. This is the kind stuff that would make me have no problem holding off on the next gen systems, as there’s just going to be so much to do with GTAV (online and SP) that it’s going to consume all of my free time.

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