October 1st signals the official release of GTA Online. With a 7 am (EST) release time, everyone who purchased a copy of GTA V will automatically be allowed to play. There will be a small downloadable update which will be released via PlayStation Network and Xbox LIVE. Once downloaded, you can jump right into GTA Online through the 4th (bottom) slot in your GTA V character wheel.
I’ll be setting my alarm for 6:30 am! Who else will be playing?
GTA Online takes place a few months prior to the events of Grand Theft Auto V’s single player story. Character creation is influenced by a hereditary-based creation system which “allows for a multitude of options to create your avatar that will then inhabit the online world of Los Santos & Blaine County. Choose your gender then decide on your mother and father. From there, you can choose to give one parent genetic dominance or leave them more evenly matched.
“Next, you adjust a set of lifestyle variables which help determine your character’s appearance and starting stats. Decide how much sleep he/she gets, how much partying they indulge in, how much honest work versus illegal activity, and more. Essentially, adjust the genetics to wind up with a fresh faced lad or lass or a grizzled, haggard degenerate or anywhere in between!
“You’ll also be able to preview your end result in real time all throughout to ensure you’re satisfied before putting your character on a direct flight to LS. Of course, once you’re out and about in the open world, you can further customize your character with haircuts, clothing, and accessories to suit your tastes.”
There will be home and garage security in-game to “prevent some really annoying ‘griefing’.” House party invitations are specifically a friendly social affair where players can visit each other’s places without fear of “having them ruined or losing their hard-earned vehicles”. In other words, people can’t come to your house or garage and steal cars or shoot things up.
In the event in which you own the same property as someone else, you can enter your own personal instance of that property at any given time. This way, multiple instances of ownership of the same property within a lobby can co-exist.
With the inclusion of GTA$, players can pay for in-game currency in order to obtain more expensive items. Rockstar released a statement assuring “that the game is designed such that the option of purchasable GTA$ should not disrupt the playing field — and there are a few mechanics in place to help ensure that.
“All players still have to rank up with Reputation Points (RP) in order to get access to purchase high-end items. No one can begin GTA Online and simply spend a lot of money out of the gate to get a leg up. You will have to earn your stripes and play to unlock access to the aspirational clothes, guns, and other items.”
GTA Online is meant to be a long-term experience meant to be built upon. There will be a huge amount of jobs available to play, with Rockstar planning to add more in the future. Additionally, you will soon be allowed to create content to the game yourself by creating custom Deathmatch and Race jobs through the Content Creator tool.