Mark Darrah, executive producer of Dragon Age, released a blog on BioWare discussing a few extra details of Dragon Age: Inquisition now that the PS4 and Xbox One have been released.
You may have heard some talk about a “Holiday Build” for Dragon Age: Inquisition. So, what is this? These types of builds go way back in BioWare’s history. Effectively, they are builds we create around the holiday break that are packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it.
Can I seriously just work for BioWare now? I want a holiday build! From the details revealed of the holiday build, it’s easy to realize just where BioWare is at in terms of progress. Darrah released the focus of the build.
- The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.
- All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
- Starting VO recording for large parts of the game (More on this later).
- Getting music in (More on this later)
- Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat (more on this later).
- Getting our tech locked down: For example, here is a tarnish shader going in.
In addition, it appears that things like trees, outfits, areas, etc. are all being polished to reflect more detail. Feel free to sift through the slideshow below to see the newest images.